Building Spirit on Windows¶
Binary packages are currently not provided! Therefore, you need to build the Spirit core library or the desktop user interface yourself.
The Spirit framework is designed to run across different
platforms and uses
CMake for its build process, which will
generate the appropriate build scripts for each platform.
Note that you may use the CMake GUI to configure the options or use the command line, for example through the git bash.
- cmake >= 3.10
- compiler with C++11 support, e.g. msvc 14 2015
The Visual Studio Version needs to be specified and it usually
makes sense to specify 64bit, as it otherwise defaults to 32bit.
The version number and year may be different for you, Win64
can be appended to any of them. Execute
cmake -G to get
a listing of the available generators.
# enter the top-level Spirit directory $ cd spirit # make a build directory and enter that $ mkdir build $ cd build # Generate a solution file $ cmake -G "Visual Studio 14 2015 Win64" .. # Either open the .sln with Visual Studio, or run $ cmake --build . --config Release
You can also open the CMake GUI and configure and generate the project solution there. The solution file can be opened and built using Visual Studio, which is especially useful for debugging.
By default, the desktop GUI will try to build. The corresponding
CMake option is
- Qt >= 5.7 (including qt-charts)
- OpenGL drivers >= 3.3
Necessary OpenGL drivers should be available through the regular drivers for any remotely modern graphics card.
Note that in order to build with Qt as a dependency on Windows, you may need to add
path/to/qt/qtbase/bin to your PATH variable.
The Python package is built by default. The corresponding
CMake option is
The package is then located at
core/python. You can then
- make it locatable, e.g. by adding
pip install -e . --userto install it
Alternatively, the most recent release version can be
installed from the official package,
pip install spirit --user.
Using OpenMP on Windows is not officially supported. While it is possible to use it, the build process is nontrivial.
The CUDA backend can be used to speed up calculations by using a GPU.
At least version 8 of the CUDA toolkit is required and the GPU needs compute capability 3.0 or higher!
Note: the precision of the core will be automatically set
float in order to avoid the performance cost of
precision operations on GPUs.
You need to set the corresponding
variable, e.g. by calling
cd build cmake -DSPIRIT_USE_CUDA=ON .. cd ..
or by setting the option in the CMake GUI and re-generating.
You may additionally need to
- manually set the host compiler (“C:/Program Files (x86)/…/bin/cl.exe)
- manually set the CUDA Toolkit directory in the CMake GUI or
CUDA_TOOLKIT_ROOT_DIRto cmake or edit it in the root CMakeLists.txt
- select the appropriate arch for your GPU using the
- add the CUDA Toolkit directory to the Windows PATH, so that the libraries will be found when the code is executed
Web assembly library¶
The CMake option you need to set to
ON is called
The build process on Windows has not been tested by us and we do not officially support it.
Further build configuration options¶
More options than described above are available, allowing for example to deactivate building the Python library or the unit tests.
To list all available build options, call
cd build cmake -LH ..
The build options of Spirit all start with
Please note that the following steps are not well-tested!
This step is not needed, unless you wish to redistribute spirit. A system-wide installation is not supported.
Setting the CMake option
SPIRIT_BUNDLE_APP=ON will cause the install step
to create a redistibutable folder containing all the necessary binaries.
If you then trigger the packaging step, a zip of this folder will be generated.